Hashira

Hashira

Tetris clone with a Japanese twist

Right, OK people who make games based on Tetris or Bejeweled, let's get one thing straight - this is not an original concept and people already have so many of these type of games to choose from on their mobile phone that you're just making things even more complicated. So stop. Now. View full description

PROS

  • Beautiful graphics
  • Lots of customisble options
  • Cool sound effects

CONS

  • Nothing new in terms of gameplay

Very good
8

Right, OK people who make games based on Tetris or Bejeweled, let's get one thing straight - this is not an original concept and people already have so many of these type of games to choose from on their mobile phone that you're just making things even more complicated. So stop. Now.

Well I guess it's too late to ask Relo Design, who have already developed and released this clone but I'll let them off because it's actually quite good. Hashira is basically Tetris with a Japanese twist. As with the original game, the object is to eliminate as many blocks as possible by joining them up, only this time it's based around matching colours rather than lines.

The graphics are beautifully rendered with some colourfully designed blocks and subtle background photos. You also get lots of options for customising your games, including options to enable or disable sounds, or change the controls.

Hashira is a nicely designed puzzle game that will amuse you for some time. Ultimately though it's just a rehashed Tetris, like so many mobile games these days. I only hope this will be the last of its kind I have to review. Somehow I doubt that.

Hashira is a popular game similar to all Tetris clones, this time with colors to gather instead of lines. A three-tile column falls from the top of the screen. You can use the keyboard arrows (or your joystick/joypad) to move the column, and the up arrow to swap the three tiles between themselves.

The purpose is to form columns, rows or diagonals of at least three tiles of the same color.
The more tiles are in a "column", the more points you earn. When you form a column, its tiles disappear and the other tiles can fall.

If they form another column when falling (it's usually called a "chain reaction"), you get even more points. Basically, the points are doubled when the column is in a first chain reaction. When a column is formed in a second chain reaction, the points are tripled. Etc. Every time you remove 30 tiles from the board the speed increases a bit.